1dsound


Usage: 1dsound [options] tsfile

Program to create a sound file from a 1D file (column of numbers).

Is this program useful? Probably not, but it can be fun.

-------
OPTIONS
-------

 ===== output filename =====

 -prefix ppp  = Output filename will be ppp.au
                [Sun audio format https://en.wikipedia.org/wiki/Au_file_format]
                + If you don't use '-prefix', the output is file 'sound.au'.
                + If 'ppp' ends in '.au', this program won't add another '.au.

 ===== encoding details =====

 -16PCM       = Output in 16-bit linear PCM encoding (uncompressed)
                + Less quantization noise (audible hiss)            :)
                + Takes twice as much disk space for output as 8-bit output :(
              +++ This is the default method now!
                + https://en.wikipedia.org/wiki/Pulse-code_modulation

 -8PCM        = Output in 8-bit linear PCM encoding
                + There is no good reason to use this option.

 -8ulaw       = Output in 8-bit mu-law encoding.
                + Provides a little better quality than -8PCM,
                  but still has audible quantization noise hiss.
                +  https://en.wikipedia.org/wiki/M-law_algorithm

 -tper X      = X seconds of sound per time point in 'tsfile'.
 -TR X          Allowed range for 'X' is 0.01 to 1.0 (inclusive).
 -dt X          [default time step is 0.2 s]
                You can use '-tper', '-dt', or '-TR', as you like.

 ===== how the sound timeseries is produced from the data timeseries =====

 -FM          = Output sound is frequency modulated between 110 and 1760 Hz
                from min to max in the input 1D file.
                + Usually 'sounds terrible'.
                + The only reason this is here is that it was the first method
                  I implemented, and I kept it for the sake of nostalgia.

 -notes       = Output sound is a sequence of notes, low to high pitch
                based on min to max in the input 1D file.
              +++ This is the default method of operation.
                + A pentatonic scale is used, which usually 'sounds nice':
                  https://en.wikipedia.org/wiki/Pentatonic_scale

 -notewave W  = Selects the shape of the notes used. 'W' is one of these:
 -waveform W      sine     = pure sine wave (sounds simplistic)
                  sqsine   = square root of sine wave (a little harsh and loud)
                  square   = square wave              (a lot harsh and loud)
                  triangle = triangle wave            [the default waveform]

 -despike     = apply a simple despiking algorithm, to avoid the artifact
                of one very large or small value making all the other notes
                end up being the same.

 ===== Notes about notes =====

 ** At this time, the default production method is '-notes',      **
 **               using the triangle waveform (I like this best). **

 ** With '-notes', up to 6 columns of the input file will be used **
 ** to produce a polyphonic sound (in a single channel).          **
 ** (Any columns past the 6th in the input 'tsfile' are ignored.) **

 ===== hear the sound right away! =====

 -play        = Plays the sound file after it is written.
                On this computer: uses program /usr/bin/aplay
            ===>> Playing sound on a remote computer is
                  annoying, pointless, and likely to get you punched.

--------
EXAMPLES
--------
The first 2 examples are purely synthetic, using 'data' files created
on the command line. The third example uses a data file that was written
out of an AFNI graph viewer using the 'w' keystroke.

 1dsound -prefix A1 '1D: 0 1 2 1 0 1 2 0 1 2'

 1deval -num 100 -expr 'sin(x+0.01*x*x)' | 1dsound -tper 0.1 -prefix A2 1D:stdin

 1dsound -prefix -tper 0.1 A3 028_044_003.1D

-----
NOTES
-----
* File can be played with the 'sox' audio package command
    play A1.au gain -5
  + Here 'gain -5' turns the volume down :)
  + sox is not provided with AFNI :(
  + To see if sox is on your system, type the command 'which sox'
  + If you have sox, you can add 'reverb 99' at the end of the
    'play' command line, and have some extra fun.
  + Many other effects are available with sox 'play',
    and they can also be used to produce edited sound files:
    http://sox.sourceforge.net/sox.html#EFFECTS
  + You can convert the .au file produced from here to other
    formats using sox; for example:
      sox Bob.au Cox.au BobCox.aiff
    combines the 2 .au input files to a 2-channel (stereo)
    Apple .aiff output file. See this for more information:
    http://sox.sourceforge.net/soxformat.html

* Creation of the file does not depend on sox, so if you have
  another way to play .au files, you can use that.
  * Mac OS X: Quicktime (GUI) or afplay (command line) programs.
              + sox can be installed by first installing 'brew'
                -- see https://brew.sh/ -- and then using command
                'brew install sox'.
  * Linux:    Getting sox is probably the simplest thing to do.
              + Or install the mplayer package (which also does videos).
              + Another possibility is the aplay program.

* The audio output file is sampled at 16K bytes per second.
  For example, a 30 second file will be 960K bytes in size,
  at 16 bits per sample.

* The auditory effect varies significantly with the '-tper'
  parameter X; '-tper 0.02' is very different than '-tper 0.4'.

--- Quick hack for experimentation and fun - RWCox - Aug 2018 ---